Selected work
A physical AI data marketplace and a complete training platform, built from an empty repository. 3D tools that stay smooth with millions of points, images too large for a browser to open, an autonomous labeling agent, and a build migration that took a whole team from a minute of waiting to under a second.

Deepen Refinery
Robotics, self-driving and medical teams come here for the real-world data they train on. I shaped the product and built the entire frontend: three workspaces, every flow, and sample viewers that open a dataset at full size.

Learning Hub
Courses, quizzes, hands-on practice in the real annotation editor, automatic grading, and feedback that draws every mistake onto the data in 2D and 3D. I planned, designed and built all of it, frontend and backend.

Multi-camera view
Labelers were flipping between cameras several times a frame, for hours a day. I designed and built a multi-camera view for a dense 3D editor: a resizable grid, spatial cues linking each image to the lidar scene, and auto-zoom that finds the object in every camera.
Gigapixel annotation
A single image could need 40 GB of memory just to decode. I designed the approach, built the tile-pyramid backend, and wired it into the annotation editor, so every image label type works at that scale.
Webpack 5 to Rspack
I initiated and delivered the move from Webpack 5 to Rspack for a frontend of several thousand components. Dev startup went from about a minute to under a second, and cloud builds from about six minutes to under one, roughly 85% cheaper.

Labeling Agent
An AI agent that coordinates vision-language models and specialist vision models to generate, refine and review labels. On real autonomous-vehicle data it took mask IoU from 0.2–0.4 to around 0.95. I conceived it and built all of it: the orchestration, the vision pipeline, and the benchmark that scores every technique.

Dense 3D performance
The 3D labeling editor stuttered in dense lidar scenes and crept up on memory through long sessions. I profiled it, found the causes and fixed them: label text about 55× faster, 3D boxes about 15×, dense-scene interaction about 2.5×.

Deepen Validate
Configurable rules — predefined, manual, and AI rules written in plain language — run by a validation engine over every label and attribute in a dataset, at any scope. I defined the product experience end to end and built the entire frontend.

PII anonymization
I evaluated open-source models like RetinaFace and EgoBlur, trained my own, built the ground truth to judge them, and developed a detection pipeline that holds up in motion blur, aerial views and low light. Then I built the tool around it.

Video-language annotation
A tool for building video-language datasets: synchronized video streams, AI-drafted descriptions, and timed responses people can correct. I owned the UX, the design and the entire frontend.

Text and audio editor
A labeling editor built new, beside the 2D and 3D editors, with three modes on one architecture: overlapping text annotations, a custom audio timeline, and scenes mixing several of each.